Touching mirrors allows you to jump between realities during sections where you can only exist in one at a time, and jumping back and forth between alternate versions of the same location to manipulate both worlds by interacting with the environment or solving puzzles is always engaging. Marianne can also have what are called out of body experiences, in which she can leave her material existence in a state of coma of sorts while allowing her spiritual self to walk around unshackled for a limited amount of time.Įven when you’re not existing in both realities at the same time, Marianne’s abilities remain at the heart of the experience. Your path in one reality might be blocked, which also impedes progress in the other, while interacting with certain objects a certain way in one world can have interest effects on something in the other. Your actions in one reality effect the other, and the execution of the concept does justice to the brilliant idea. Every once in a while, The Medium splits the screen in two and tasks you with navigating two different versions of a single location simultaneously. Marianne’s abilities as a medium aren’t just a boon for the storytelling- they also form the backbone of the Dual Reality mechanic, which is the one aspect of The Medium that deserves praise without reservations. All of it comes together in a narrative that might not be outstanding or even entirely unpredictable, but does its job of keeping you engaged from beginning to end. At the same time, key details about secondary plot points, characters, and the world itself are discovered through notes and collectibles scattered in the environments, and finding them and piecing together all the information keeps you constantly engaged. Cutscenes are slickly directed and bolstered by snappy writing and solid performances for essentially all the major characters of the game, and Marianne’s ability to straddle two worlds at the same time is often used to great cinematic effect. Storytelling is definitely one of The Medium’s strong suits. " The Medium’s central idea is a solid one, and used to great effect at times, and Bloober have clearly stepped up their game in some other areas as well, but their execution here is not faultless." A call from a mysterious stranger in the early minutes of the game ropes Marianne into a nightmarish quest of intrigue, which sees her travelling to the abandoned Niwa Resort in Krakow, Poland, and uncovering its violent past, while learning more about herself and her own powers. In The Medium, you play as Marianne, a medium who can traverse both, the spiritual world and the real world, and often both at the same time. That idea in question is a solid one, and used to great effect at times, and Bloober have clearly stepped up their game in some other areas as well, but their execution here is not faultless. Their most ambitious game to date, this is an idea that they’ve been sitting on and hoping to make a game out of for nearly a decade, and now that they finally have the hardware to back up their ambitions, they’ve done just that. Their newest release, The Medium, represents a major step forward for them as a studio. Bloober Team have been one of the most prolific developers of horror games over the last half decade, and with titles such as Layers of Fear, Observer, and Blair Witch under their belt, no one can really doubt their talent.
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